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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Auto Repair
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_gamemovement_support.h"
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#include "tf_movedata.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFGameMovementSupport::CTFGameMovementSupport()
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{
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m_pSupportData = NULL;
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m_vStandMins = SUPPORTCLASS_HULL_STAND_MIN;
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m_vStandMaxs = SUPPORTCLASS_HULL_STAND_MAX;
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m_vStandViewOffset = SUPPORTCLASS_VIEWOFFSET_STAND;
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m_vDuckMins = SUPPORTCLASS_HULL_DUCK_MIN;
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m_vDuckMaxs = SUPPORTCLASS_HULL_DUCK_MAX;
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m_vDuckViewOffset = SUPPORTCLASS_VIEWOFFSET_DUCK;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFGameMovementSupport::ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData )
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{
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// Get the class specific data from the TFMoveData structure
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Assert( PlayerClassSupportData_t::PLAYERCLASS_ID == pTFMoveData->m_nClassID );
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m_pSupportData = &pTFMoveData->SupportData();
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// to test pass it through!!
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BaseClass::ProcessMovement( (CBasePlayer *)pPlayer, static_cast<CMoveData*>( pTFMoveData ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const Vector &CTFGameMovementSupport::GetPlayerMins( bool bDucked ) const
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{
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return bDucked ? m_vDuckMins : m_vStandMins;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const Vector &CTFGameMovementSupport::GetPlayerMaxs( bool bDucked ) const
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{
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return bDucked ? m_vDuckMaxs : m_vStandMaxs;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const Vector &CTFGameMovementSupport::GetPlayerViewOffset( bool bDucked ) const
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{
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return bDucked ? m_vDuckViewOffset : m_vStandViewOffset;
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}
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