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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PLASMAPROJECTILE_SHARED_H
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#define PLASMAPROJECTILE_SHARED_H
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#ifndef _WIN32
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#pragma once
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#endif
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#include "predictable_entity.h"
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#include "server_class.h"
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#include "client_class.h"
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#include "mathlib/vector.h"
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class CPlasmaProjectileShared
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{
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public:
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DECLARE_PREDICTABLE();
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DECLARE_NETWORKCLASS_NOBASE();
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DECLARE_CLASS_NOBASE( CPlasmaProjectileShared );
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DECLARE_EMBEDDED_NETWORKVAR();
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public:
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void Init( const Vector &vecStart, const Vector &vecDir, float flSpawnSpeed );
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float GetSpawnTime() const { return m_flSpawnTime; }
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void SetSpawnTime( float flSpawnTime );
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void SetDeathTime( float flDeathTime );
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float GetDeathTime() const { return m_flDeathTime; }
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void ComputePosition( float flTime, Vector *pNewPosition, Vector *pNewVelocity, QAngle *pNewAngles, QAngle *pNewAngVelocity );
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const Vector &TracerDir() { return m_vTracerDir.Get(); }
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private:
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CNetworkVector( m_vTracerDir );
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CNetworkVector( m_vecSpawnPosition );
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CNetworkVar( float, m_flSpawnTime );
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CNetworkVar( float, m_flSpawnSpeed );
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CNetworkVar( float, m_flDeathTime );
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};
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#endif // PLASMAPROJECTILE_SHARED_H
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