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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENV_LASERDESIGNATION_H
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#define ENV_LASERDESIGNATION_H
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#pragma once
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#if defined( CLIENT_DLL )
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#define CEnvLaserDesignation C_EnvLaserDesignation
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: A laser designation point
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//-----------------------------------------------------------------------------
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class CEnvLaserDesignation : public CBaseAnimating
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{
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public:
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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DECLARE_CLASS( CEnvLaserDesignation, CBaseAnimating );
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CEnvLaserDesignation( void );
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~CEnvLaserDesignation( void );
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virtual void Spawn( void );
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virtual void ChangeTeam( int iTeamNum );
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// Designation
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void SetActive( bool bActive );
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bool IsActive( void ) { return m_bActive; }
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// All predicted weapons need to implement and return true
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virtual bool IsPredicted( void ) const
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{
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return true;
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}
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#if defined( CLIENT_DLL )
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virtual bool ShouldPredict( void )
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{
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if ( GetOwnerEntity() == C_BasePlayer::GetLocalPlayer() )
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return true;
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return BaseClass::ShouldPredict();
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}
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DECLARE_ENTITY_PANEL();
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual void SetDormant( bool bDormant );
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virtual int DrawModel( int flags );
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#else
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virtual int UpdateTransmitState();
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
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#endif
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// Global Designator access
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static CEnvLaserDesignation *Create( CBasePlayer *pOwner );
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static CEnvLaserDesignation *CreatePredicted( CBasePlayer *pOwner );
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static int GetNumLaserDesignators( int iTeamNumber );
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static bool GetLaserDesignation( int iTeamNumber, int iDesignator, Vector *vecOrigin );
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protected:
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static CUtlVector< EHANDLE > m_LaserDesignatorsTeam1;
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static CUtlVector< EHANDLE > m_LaserDesignatorsTeam2;
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CNetworkVar( bool, m_bActive );
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bool m_bPrevActive;
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private:
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CEnvLaserDesignation( const CEnvLaserDesignation& src );
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};
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#endif // ENV_LASERDESIGNATION_H
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