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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: TF Halloween boss Merasmus grenade projectile functionality.
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//
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//=============================================================================//
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#ifndef TF_WEAPONBASE_MERASMUS_GRENADE_H
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#define TF_WEAPONBASE_MERASMUS_GRENADE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_shareddefs.h"
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#include "tf_weaponbase_grenadeproj.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#define CTFWeaponBaseMerasmusGrenade C_TFWeaponBaseMerasmusGrenade
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#endif
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//=============================================================================
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//
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// TF base grenade projectile class.
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//
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class CTFWeaponBaseMerasmusGrenade : public CTFWeaponBaseGrenadeProj
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{
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public:
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DECLARE_CLASS( CTFWeaponBaseMerasmusGrenade, CBaseGrenade );
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DECLARE_NETWORKCLASS();
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virtual int GetDamageCustom();
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virtual int GetCustomParticleIndex();
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// Client specific.
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#ifdef CLIENT_DLL
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public:
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virtual int DrawModel( int flags );
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#endif
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};
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#endif // TF_WEAPONBASE_MERASMUS_GRENADE_H
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