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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_weapon_tranq.h"
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#include "tf_fx_shared.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#include "c_tf_player.h"
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// Server specific.
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#else
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#include "tf_player.h"
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#endif
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//=============================================================================
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//
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// Weapon Tranq tables.
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//
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IMPLEMENT_NETWORKCLASS_ALIASED( TFTranq, DT_WeaponTranq )
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BEGIN_NETWORK_TABLE( CTFTranq, DT_WeaponTranq )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CTFTranq )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( tf_weapon_tranq, CTFTranq );
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PRECACHE_WEAPON_REGISTER( tf_weapon_tranq );
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// Server specific.
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#ifndef CLIENT_DLL
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BEGIN_DATADESC( CTFTranq )
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END_DATADESC()
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#endif
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//=============================================================================
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//
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// Weapon Tranq functions.
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//
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