mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-18 22:41:58 +00:00
1
This commit is contained in:
@@ -0,0 +1,66 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef TF_WEAPON_MECHANICAL_ARM_H
|
||||
#define TF_WEAPON_MECHANICAL_ARM_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "tf_weaponbase_gun.h"
|
||||
#include "tf_shareddefs.h"
|
||||
#include "tf_viewmodel.h"
|
||||
|
||||
#ifdef CLIENT_DLL
|
||||
#define CTFMechanicalArm C_TFMechanicalArm
|
||||
#endif
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// Mechanical Arm class.
|
||||
//
|
||||
class CTFMechanicalArm : public CTFWeaponBaseGun
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CTFMechanicalArm, CTFWeaponBaseGun );
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
|
||||
CTFMechanicalArm();
|
||||
~CTFMechanicalArm();
|
||||
|
||||
virtual void Precache();
|
||||
|
||||
virtual void PrimaryAttack();
|
||||
virtual void SecondaryAttack( void );
|
||||
virtual int GetWeaponID( void ) const { return TF_WEAPON_MECHANICAL_ARM; }
|
||||
virtual int GetCustomDamageType( ) const { return TF_DMG_CUSTOM_PLASMA; }
|
||||
|
||||
virtual int GetAmmoPerShot( void );
|
||||
|
||||
virtual bool UpdateBodygroups( CBaseCombatCharacter* pOwner, int iState );
|
||||
|
||||
#ifdef CLIENT_DLL
|
||||
virtual void OnDataChanged( DataUpdateType_t updateType );
|
||||
#endif // CLIENT_DLL
|
||||
|
||||
private:
|
||||
|
||||
bool ShockAttack( void );
|
||||
#ifdef GAME_DLL
|
||||
bool IsValidVictim( CTFPlayer *pOwner, CBaseEntity *pTarget );
|
||||
void ShockVictim( CTFPlayer *pOwner, CBaseEntity *pTarget );
|
||||
#else
|
||||
void StopParticleBeam( );
|
||||
void UpdateParticleBeam();
|
||||
HPARTICLEFFECT m_pParticleBeamEffect;
|
||||
HPARTICLEFFECT m_pParticleBeamSpark;
|
||||
C_BaseEntity *m_pEffectOwner;
|
||||
#endif // CLIENT_DLL
|
||||
};
|
||||
|
||||
#endif // TF_WEAPON_MECHANICAL_ARM_H
|
||||
Reference in New Issue
Block a user