mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-18 22:41:58 +00:00
1
This commit is contained in:
@@ -0,0 +1,108 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
#ifndef TF_WEAPON_LUNCHBOX_H
|
||||
#define TF_WEAPON_LUNCHBOX_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "tf_weaponbase.h"
|
||||
|
||||
// Client specific.
|
||||
#ifdef CLIENT_DLL
|
||||
#define CTFLunchBox C_TFLunchBox
|
||||
#define CTFLunchBox_Drink C_TFLunchBox_Drink
|
||||
#endif
|
||||
|
||||
enum lunchbox_weapontypes_t
|
||||
{
|
||||
LUNCHBOX_STANDARD = 0, // Careful, can be the Scout BONK drink, or the Heavy sandvich.
|
||||
LUNCHBOX_ADDS_MAXHEALTH,
|
||||
LUNCHBOX_ADDS_MINICRITS,
|
||||
LUNCHBOX_STANDARD_ROBO,
|
||||
LUNCHBOX_STANDARD_FESTIVE,
|
||||
LUNCHBOX_ADDS_AMMO,
|
||||
};
|
||||
|
||||
#define TF_SANDWICH_REGENTIME 30
|
||||
#define TF_CHOCOLATE_BAR_REGENTIME 10
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// TF Weapon Lunchbox.
|
||||
//
|
||||
class CTFLunchBox : public CTFWeaponBase
|
||||
{
|
||||
public:
|
||||
|
||||
DECLARE_CLASS( CTFLunchBox, CTFWeaponBase );
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
|
||||
// Server specific.
|
||||
#ifdef GAME_DLL
|
||||
DECLARE_DATADESC();
|
||||
#endif
|
||||
|
||||
CTFLunchBox();
|
||||
|
||||
virtual void UpdateOnRemove( void );
|
||||
virtual void Precache();
|
||||
virtual int GetWeaponID( void ) const { return TF_WEAPON_LUNCHBOX; }
|
||||
virtual void PrimaryAttack();
|
||||
virtual void SecondaryAttack();
|
||||
virtual void WeaponReset( void );
|
||||
virtual bool UsesPrimaryAmmo();
|
||||
|
||||
virtual bool DropAllowed( void );
|
||||
int GetLunchboxType( void ) const { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return iMode; };
|
||||
|
||||
float GetProgress( void ) { return GetEffectBarProgress(); }
|
||||
const char* GetEffectLabelText( void ) { return "#TF_SANDWICH"; }
|
||||
|
||||
void DrainAmmo( bool bForceCooldown = false );
|
||||
|
||||
virtual float InternalGetEffectBarRechargeTime( void ) { return GetLunchboxType() == LUNCHBOX_ADDS_MAXHEALTH ? TF_CHOCOLATE_BAR_REGENTIME : TF_SANDWICH_REGENTIME; }
|
||||
virtual void Detach( void ) OVERRIDE;
|
||||
|
||||
#ifdef GAME_DLL
|
||||
void ApplyBiteEffects( CTFPlayer *pPlayer );
|
||||
#endif
|
||||
|
||||
private:
|
||||
CTFLunchBox( const CTFLunchBox & ) {}
|
||||
|
||||
// Prevent spamming with resupply cabinets: only 1 thrown at a time
|
||||
EHANDLE m_hThrownPowerup;
|
||||
};
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// TF Weapon Energy drink.
|
||||
//
|
||||
class CTFLunchBox_Drink : public CTFLunchBox
|
||||
{
|
||||
public:
|
||||
|
||||
DECLARE_CLASS( CTFLunchBox_Drink, CTFLunchBox );
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
|
||||
CTFLunchBox_Drink();
|
||||
|
||||
bool AllowTaunts( void ) { return false; }
|
||||
|
||||
virtual bool DropAllowed( void ) { return false; }
|
||||
|
||||
const char* GetEffectLabelText( void ) { return "#TF_ENERGYDRINK"; }
|
||||
|
||||
#ifdef CLIENT_DLL
|
||||
virtual const char* ModifyEventParticles( const char* token );
|
||||
virtual bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif // TF_WEAPON_LUNCHBOX_H
|
||||
Reference in New Issue
Block a user