mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-18 06:21:55 +00:00
1
This commit is contained in:
@@ -0,0 +1,85 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: TF Emp Grenade.
|
||||
//
|
||||
//=============================================================================//
|
||||
#ifndef TF_WEAPON_GRENADE_EMP_H
|
||||
#define TF_WEAPON_GRENADE_EMP_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "tf_weaponbase_grenade.h"
|
||||
#include "tf_weaponbase_grenadeproj.h"
|
||||
|
||||
// Client specific.
|
||||
#ifdef CLIENT_DLL
|
||||
#define CTFGrenadeEmp C_TFGrenadeEmp
|
||||
#endif
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// TF Emp Grenade
|
||||
//
|
||||
class CTFGrenadeEmp : public CTFWeaponBaseGrenade
|
||||
{
|
||||
public:
|
||||
|
||||
DECLARE_CLASS( CTFGrenadeEmp, CTFWeaponBaseGrenade );
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
// DECLARE_ACTTABLE();
|
||||
|
||||
CTFGrenadeEmp() {}
|
||||
|
||||
// Unique identifier.
|
||||
virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_EMP; }
|
||||
|
||||
// Server specific.
|
||||
#ifdef GAME_DLL
|
||||
|
||||
DECLARE_DATADESC();
|
||||
|
||||
virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 );
|
||||
|
||||
#endif
|
||||
|
||||
CTFGrenadeEmp( const CTFGrenadeEmp & ) {}
|
||||
};
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// TF Emp Grenade Projectile (Server specific.)
|
||||
//
|
||||
#ifdef GAME_DLL
|
||||
|
||||
class CTFGrenadeEmpProjectile : public CTFWeaponBaseGrenadeProj
|
||||
{
|
||||
public:
|
||||
|
||||
DECLARE_CLASS( CTFGrenadeEmpProjectile, CTFWeaponBaseGrenadeProj );
|
||||
|
||||
// Unique identifier.
|
||||
virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_EMP; }
|
||||
|
||||
// Creation.
|
||||
static CTFGrenadeEmpProjectile *Create( const Vector &position, const QAngle &angles, const Vector &velocity,
|
||||
const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags = 0 );
|
||||
|
||||
// Overrides.
|
||||
virtual void Spawn();
|
||||
virtual void Precache();
|
||||
virtual void BounceSound( void );
|
||||
virtual void Detonate();
|
||||
void DetonateThink( void );
|
||||
|
||||
DECLARE_DATADESC();
|
||||
|
||||
private:
|
||||
|
||||
bool m_bPlayedLeadIn;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif // TF_WEAPON_GRENADE_EMP_H
|
||||
Reference in New Issue
Block a user