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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_WEAPON_FIREAXE_H
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#define TF_WEAPON_FIREAXE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_weaponbase_melee.h"
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#ifdef CLIENT_DLL
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#define CTFFireAxe C_TFFireAxe
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#endif
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//=============================================================================
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//
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// BrandingIron class.
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//
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class CTFFireAxe : public CTFWeaponBaseMelee
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{
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public:
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DECLARE_CLASS( CTFFireAxe, CTFWeaponBaseMelee );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CTFFireAxe() {}
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virtual int GetWeaponID( void ) const { return TF_WEAPON_FIREAXE; }
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private:
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CTFFireAxe( const CTFFireAxe & ) {}
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};
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#endif // TF_WEAPON_FIREAXE_H
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