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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_weapon_boomerang.h"
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#include "decals.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#include "c_tf_player.h"
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// Server specific.
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#else
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#include "tf_player.h"
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#endif
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//=============================================================================
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//
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// Weapon Boomerang tables.
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//
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IMPLEMENT_NETWORKCLASS_ALIASED( TFBoomerang, DT_TFWeaponBoomerang )
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BEGIN_NETWORK_TABLE( CTFBoomerang, DT_TFWeaponBoomerang )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CTFBoomerang )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( tf_weapon_boomerang, CTFBoomerang );
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PRECACHE_WEAPON_REGISTER( tf_weapon_boomerang );
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//=============================================================================
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//
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// Weapon Boomerang functions.
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//
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFBoomerang::CTFBoomerang()
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{
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}
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