mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-16 21:53:01 +00:00
1
This commit is contained in:
@@ -0,0 +1,242 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef TF_WEAPON_BAT_H
|
||||
#define TF_WEAPON_BAT_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "tf_weaponbase_melee.h"
|
||||
#include "tf_weaponbase_grenadeproj.h"
|
||||
#include "tf_weapon_grenade_pipebomb.h"
|
||||
#include "tf_shareddefs.h"
|
||||
#include "tf_viewmodel.h"
|
||||
|
||||
#ifdef CLIENT_DLL
|
||||
#define CTFBat C_TFBat
|
||||
#define CTFBat_Wood C_TFBat_Wood
|
||||
#define CTFBat_Fish C_TFBat_Fish
|
||||
#define CTFStunBall C_TFStunBall
|
||||
#define CTFBat_Giftwrap C_TFBat_Giftwrap
|
||||
#define CTFBall_Ornament C_TFBall_Ornament
|
||||
#endif
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// Bat class.
|
||||
//
|
||||
class CTFBat : public CTFWeaponBaseMelee
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CTFBat, CTFWeaponBaseMelee );
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
|
||||
CTFBat();
|
||||
|
||||
virtual int GetWeaponID( void ) const { return TF_WEAPON_BAT; }
|
||||
virtual bool BatDeflects() { return false; }
|
||||
virtual void Smack( void );
|
||||
virtual void PlayDeflectionSound( bool bPlayer );
|
||||
|
||||
private:
|
||||
|
||||
CTFBat( const CTFBat & ) {}
|
||||
};
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// CTFBat_Fish class.
|
||||
//
|
||||
class CTFBat_Fish : public CTFBat
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CTFBat_Fish, CTFBat );
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
|
||||
virtual int GetWeaponID( void ) const { return TF_WEAPON_BAT_FISH; }
|
||||
};
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// CTFBat_Wood class.
|
||||
//
|
||||
class CTFBat_Wood : public CTFBat
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CTFBat_Wood, CTFBat );
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
|
||||
CTFBat_Wood();
|
||||
|
||||
virtual int GetWeaponID( void ) const { return TF_WEAPON_BAT_WOOD; }
|
||||
virtual bool BatDeflects() { return false; }
|
||||
|
||||
virtual void SecondaryAttack( void );
|
||||
void SecondaryAttackAnim( CTFPlayer *pPlayer );
|
||||
virtual bool SendWeaponAnim( int iActivity );
|
||||
|
||||
virtual bool CanCreateBall( CTFPlayer* pPlayer );
|
||||
virtual void LaunchBall( void );
|
||||
void LaunchBallThink( void );
|
||||
|
||||
virtual float InternalGetEffectBarRechargeTime( void ) { return 15.0; }
|
||||
virtual int GetEffectBarAmmo( void ) { return TF_AMMO_GRENADES1; }
|
||||
|
||||
#ifdef GAME_DLL
|
||||
virtual void GetBallDynamics( Vector& vecLoc, QAngle& vecAngles, Vector& vecVelocity, AngularImpulse& angImpulse, CTFPlayer* pPlayer );
|
||||
#endif
|
||||
|
||||
#ifdef CLIENT_DLL
|
||||
virtual void SetWeaponVisible( bool visible );
|
||||
|
||||
// Child removal:
|
||||
virtual void Drop( const Vector &vecVelocity );
|
||||
virtual void WeaponReset( void );
|
||||
virtual void UpdateOnRemove( void );
|
||||
virtual void OnDataChanged( DataUpdateType_t updateType );
|
||||
void AddBallChild( void );
|
||||
void RemoveBallChild( void );
|
||||
#endif
|
||||
|
||||
virtual void PickedUpBall( void );
|
||||
|
||||
float GetProgress( void ) { return GetEffectBarProgress(); }
|
||||
const char* GetEffectLabelText( void ) { return "#TF_BALL"; }
|
||||
|
||||
virtual const char *GetBallViewModelName( void ) const { return "models/weapons/v_models/v_baseball.mdl"; }
|
||||
|
||||
#ifdef GAME_DLL
|
||||
virtual CBaseEntity* CreateBall( void );
|
||||
#endif
|
||||
|
||||
int m_iEnemyBallID;
|
||||
|
||||
#ifdef CLIENT_DLL
|
||||
EHANDLE m_hStunBallVM; // View model ball.
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// StunBall class.
|
||||
//
|
||||
class CTFStunBall : public CTFGrenadePipebombProjectile
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CTFStunBall, CTFGrenadePipebombProjectile );
|
||||
DECLARE_NETWORKCLASS();
|
||||
|
||||
#ifdef GAME_DLL
|
||||
CTFStunBall();
|
||||
|
||||
static CTFStunBall* Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner );
|
||||
virtual void Precache( void );
|
||||
virtual void Spawn( void );
|
||||
void SetInitialSpeed( float flSpd ) { m_flInitialSpeed = flSpd; }
|
||||
|
||||
virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_STUNBALL; }
|
||||
virtual const char *GetBallModelName( void ) const;
|
||||
virtual const char *GetBallViewModelName( void ) const;
|
||||
|
||||
virtual bool IsAllowedToExplode( void ) OVERRIDE { return false; }
|
||||
virtual void Explode( trace_t *pTrace, int bitsDamageType );
|
||||
virtual void ApplyBallImpactEffectOnVictim( CBaseEntity *pOther );
|
||||
virtual void PipebombTouch( CBaseEntity *pOther );
|
||||
virtual void VPhysicsCollision( int index, gamevcollisionevent_t *pEvent );
|
||||
|
||||
virtual float GetDamage( void );
|
||||
virtual int GetDamageType( void ) { return DMG_CLUB; }
|
||||
virtual Vector GetDamageForce( void );
|
||||
|
||||
virtual float GetShakeAmplitude( void ) { return 0.0; }
|
||||
virtual float GetShakeRadius( void ) { return 0.0; }
|
||||
void RemoveBallTrail( void );
|
||||
|
||||
virtual bool IsDestroyable( void ) OVERRIDE { return false; }
|
||||
|
||||
int m_iOriginalOwnerID;
|
||||
|
||||
private:
|
||||
float m_flInitialSpeed;
|
||||
|
||||
float m_flBallTrailLife;
|
||||
EHANDLE m_pBallTrail;
|
||||
#else
|
||||
virtual const char *GetTrailParticleName( void );
|
||||
virtual void CreateTrailParticles( void );
|
||||
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// Winter Holiday 2011 wrapping paper tube and glass ornament ball
|
||||
//
|
||||
class CTFBat_Giftwrap : public CTFBat_Wood
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CTFBat_Giftwrap, CTFBat_Wood );
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
|
||||
virtual void Spawn( void );
|
||||
|
||||
virtual int GetWeaponID( void ) const { return TF_WEAPON_BAT_GIFTWRAP; }
|
||||
|
||||
virtual const char *GetEffectLabelText( void ) { return "#TF_BALL"; }
|
||||
virtual const char *GetBallViewModelName( void ) const { return "models/weapons/c_models/c_xms_festive_ornament.mdl"; }
|
||||
|
||||
#ifdef GAME_DLL
|
||||
virtual CBaseEntity* CreateBall( void );
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// Winter Holiday 2011 wrapping paper tube and glass ornament ball
|
||||
//
|
||||
class CTFBall_Ornament : public CTFStunBall
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CTFBall_Ornament, CTFStunBall );
|
||||
DECLARE_NETWORKCLASS();
|
||||
|
||||
#ifdef GAME_DLL
|
||||
static CTFBall_Ornament* Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner );
|
||||
|
||||
virtual void Precache( void );
|
||||
|
||||
virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_ORNAMENT_BALL; }
|
||||
virtual const char *GetBallModelName( void ) const;
|
||||
virtual const char *GetBallViewModelName( void ) const;
|
||||
|
||||
virtual bool IsAllowedToExplode( void ) OVERRIDE { return true; }
|
||||
virtual void Explode( trace_t *pTrace, int bitsDamageType ) OVERRIDE;
|
||||
|
||||
virtual void PipebombTouch( CBaseEntity *pOther ) OVERRIDE;
|
||||
virtual void VPhysicsCollision( int index, gamevcollisionevent_t *pEvent ) OVERRIDE;
|
||||
void VPhysicsCollisionThink( void );
|
||||
|
||||
virtual void ApplyBallImpactEffectOnVictim( CBaseEntity *pOther );
|
||||
|
||||
protected:
|
||||
Vector m_vCollisionVelocity;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif // TF_WEAPON_BAT_H
|
||||
Reference in New Issue
Block a user