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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Quickplay related code shared between GC and client
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef _INCLUDED_TF_QUICKPLAY_SHARED_H
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#define _INCLUDED_TF_QUICKPLAY_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CUtlStringList;
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const int kTFMaxQuickPlayServersToScore = 25;
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const int kTFQuickPlayIdealMaxNumberOfPlayers = 24;
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const int kTFQuickPlayMinMaxNumberOfPlayers = 18; // don't auto match to servers with max players set too low
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const int kTFQuickPlayMaxPlayers = 33;
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const struct SchemaMap_t *GetQuickplayMapInfoByName( const char *pMapName );
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extern float QuickplayCalculateServerScore( int numHumans, int numBots, int maxPlayers, int nNumInSearchParty );
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extern const char k_szQuickplayFAQ_URL[];
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struct QuickplaySearchOptions
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{
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EGameCategory m_eSelectedGameType;
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enum EServers
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{
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eServersOfficial,
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eServersCommunity,
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eServersDontCare
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};
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EServers m_eServers;
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enum ERandomCrits
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{
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eRandomCritsYes,
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eRandomCritsNo,
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eRandomCritsDontCare
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};
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ERandomCrits m_eRandomCrits;
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enum EDamageSpread
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{
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eDamageSpreadNo,
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eDamageSpreadYes,
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eDamageSpreadDontCare
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};
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EDamageSpread m_eDamageSpread;
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enum EMaxPlayers
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{
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eMaxPlayers24,
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eMaxPlayers30Plus,
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eMaxPlayersDontCare
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};
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EMaxPlayers m_eMaxPlayers;
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enum ERespawnTimes
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{
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eRespawnTimesDefault,
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eRespawnTimesInstant,
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eRespawnTimesDontCare
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};
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ERespawnTimes m_eRespawnTimes;
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enum EBetaContent
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{
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eBetaNo,
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eBetaYes
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};
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EBetaContent m_eBetaContent;
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CUtlString m_strMapName;
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};
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#endif // #ifndef _INCLUDED_TF_QUICKPLAY_SHARED_H
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