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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SOLIDSETDEFAULTS_H
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#define SOLIDSETDEFAULTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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// solid_t parsing
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class CSolidSetDefaults : public IVPhysicsKeyHandler
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{
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public:
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virtual void ParseKeyValue( void *pData, const char *pKey, const char *pValue );
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virtual void SetDefaults( void *pData );
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unsigned int GetContentsMask() { return m_contentsMask; }
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private:
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unsigned int m_contentsMask;
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};
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extern CSolidSetDefaults g_SolidSetup;
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#endif // SOLIDSETDEFAULTS_H
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