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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PLAYERNET_VARS_H
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#define PLAYERNET_VARS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "shared_classnames.h"
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#define NUM_AUDIO_LOCAL_SOUNDS 8
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// These structs are contained in each player's local data and shared by the client & server
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struct fogparams_t
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{
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DECLARE_CLASS_NOBASE( fogparams_t );
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DECLARE_EMBEDDED_NETWORKVAR();
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#ifndef CLIENT_DLL
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DECLARE_SIMPLE_DATADESC();
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#endif
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bool operator !=( const fogparams_t& other ) const;
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CNetworkVector( dirPrimary );
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CNetworkColor32( colorPrimary );
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CNetworkColor32( colorSecondary );
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CNetworkColor32( colorPrimaryLerpTo );
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CNetworkColor32( colorSecondaryLerpTo );
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CNetworkVar( float, start );
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CNetworkVar( float, end );
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CNetworkVar( float, farz );
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CNetworkVar( float, maxdensity );
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CNetworkVar( float, startLerpTo );
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CNetworkVar( float, endLerpTo );
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CNetworkVar( float, lerptime );
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CNetworkVar( float, duration );
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CNetworkVar( bool, enable );
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CNetworkVar( bool, blend );
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};
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// Crappy. Needs to be here because it wants to use
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#ifdef CLIENT_DLL
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#define CFogController C_FogController
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#endif
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class CFogController;
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struct fogplayerparams_t
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{
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DECLARE_CLASS_NOBASE( fogplayerparams_t );
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DECLARE_EMBEDDED_NETWORKVAR();
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#ifndef CLIENT_DLL
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DECLARE_SIMPLE_DATADESC();
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#endif
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CNetworkHandle( CFogController, m_hCtrl );
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float m_flTransitionTime;
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color32 m_OldColor;
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float m_flOldStart;
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float m_flOldEnd;
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color32 m_NewColor;
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float m_flNewStart;
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float m_flNewEnd;
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fogplayerparams_t()
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{
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m_hCtrl.Set( NULL );
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m_flTransitionTime = -1.0f;
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m_OldColor.r = m_OldColor.g = m_OldColor.b = m_OldColor.a = 0;
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m_flOldStart = 0.0f;
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m_flOldEnd = 0.0f;
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m_NewColor.r = m_NewColor.g = m_NewColor.b = m_NewColor.a = 0;
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m_flNewStart = 0.0f;
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m_flNewEnd = 0.0f;
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}
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};
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struct sky3dparams_t
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{
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DECLARE_CLASS_NOBASE( sky3dparams_t );
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DECLARE_EMBEDDED_NETWORKVAR();
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#ifndef CLIENT_DLL
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DECLARE_SIMPLE_DATADESC();
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#endif
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// 3d skybox camera data
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CNetworkVar( int, scale );
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CNetworkVector( origin );
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CNetworkVar( int, area );
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// 3d skybox fog data
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CNetworkVarEmbedded( fogparams_t, fog );
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};
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struct audioparams_t
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{
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DECLARE_CLASS_NOBASE( audioparams_t );
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DECLARE_EMBEDDED_NETWORKVAR();
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#ifndef CLIENT_DLL
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DECLARE_SIMPLE_DATADESC();
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#endif
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CNetworkArray( Vector, localSound, NUM_AUDIO_LOCAL_SOUNDS )
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CNetworkVar( int, soundscapeIndex ); // index of the current soundscape from soundscape.txt
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CNetworkVar( int, localBits ); // if bits 0,1,2,3 are set then position 0,1,2,3 are valid/used
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CNetworkHandle( CBaseEntity, ent ); // the entity setting the soundscape
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};
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#endif // PLAYERNET_VARS_H
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