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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A group of players stored on the GC.
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// Implementation and networking via shared objects is done in game specific derived classes.
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//
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//=============================================================================
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#ifndef PLAYERGROUP_H
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#define PLAYERGROUP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "gcsdk/protobufsharedobject.h"
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namespace GCSDK
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{
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typedef uint64 PlayerGroupID_t;
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class CSharedObject;
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class IPlayerGroup;
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class IPlayerGroupInvite
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{
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public:
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virtual ~IPlayerGroupInvite() { }
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virtual const CSteamID GetSenderID() const = 0;
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virtual PlayerGroupID_t GetGroupID() const = 0;
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virtual const char* GetSenderName() const = 0;
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virtual CSharedObject* GetSharedObject() = 0;
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#ifdef GC
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virtual void SetSenderID( const CSteamID &steamID ) = 0;
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virtual void SetGroupID( PlayerGroupID_t nGroupID ) = 0;
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virtual void SetSenderName( const char *szName ) = 0;
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virtual void YldInitFromPlayerGroup( IPlayerGroup *pPlayerGroup ) = 0;
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#endif
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};
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class IPlayerGroup
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{
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public:
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virtual ~IPlayerGroup() {}
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virtual PlayerGroupID_t GetGroupID() const = 0;
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virtual int GetNumMembers() const = 0;
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virtual const CSteamID GetMember( int i ) const = 0;
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virtual int GetMemberIndexBySteamID( const CSteamID &steamID ) const = 0;
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// Can be NULL if this player group should not put shared objects on members.
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// If this object exists, it should do so for the duration of the player's membership in the group.
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virtual CSharedObject* GetSharedObjectForMember( const CSteamID &steamID ) = 0;
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// Called to debug-dump a player group
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virtual void Dump() const = 0;
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virtual const CSteamID GetLeader() const = 0;
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virtual int GetNumPendingInvites() const = 0;
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virtual const CSteamID GetPendingInvite( int i ) const = 0;
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virtual int GetPendingInviteIndexBySteamID( const CSteamID &steamID ) const = 0;
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virtual bool AllowInvites() const = 0;
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#ifdef GC
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virtual void SetGroupID( PlayerGroupID_t nPartyID ) = 0;
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virtual void AddMember( const CSteamID &steamID ) = 0;
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virtual void RemoveMember( const CSteamID &steamID ) = 0;
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virtual void SetLeader( const CSteamID &steamID ) = 0;
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virtual void AddPendingInvite( const CSteamID &steamID ) = 0;
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virtual void RemovePendingInvite( const CSteamID &steamID ) = 0;
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#endif
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};
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}
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#endif
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