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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "gcsdk/gcsdk_auto.h"
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#include "base_gcmessages.pb.h"
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#include "party.h"
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#include "gcsdk/accountdetails.h"
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using namespace GCSDK;
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#ifdef GC
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void CPartyInvite::YldInitFromPlayerGroup( GCSDK::IPlayerGroup *pPlayerGroup )
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{
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SetGroupID( pPlayerGroup->GetGroupID() );
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SetSenderID( pPlayerGroup->GetLeader().ConvertToUint64() );
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SetSenderName( GGCBase()->YieldingGetPersonaName( pPlayerGroup->GetLeader(), "Unknown Player" ) );
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}
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#endif
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