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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ISCENETOKENPROCESSOR_H
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#define ISCENETOKENPROCESSOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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abstract_class ISceneTokenProcessor
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{
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public:
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virtual const char *CurrentToken( void ) = 0;
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virtual bool GetToken( bool crossline ) = 0;
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virtual bool TokenAvailable( void ) = 0;
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virtual void Error( PRINTF_FORMAT_STRING const char *fmt, ... ) = 0;
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};
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#endif // ISCENETOKENPROCESSOR_H
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