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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IPREDICTIONSYSTEM_H
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#define IPREDICTIONSYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "predictable_entity.h"
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class CBaseEntity;
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//-----------------------------------------------------------------------------
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// Purpose: Interfaces derived from this are able to filter out the local player
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// when doing prediction on the client, this includes not sending network data to
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// the local player from the server if needed.
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//-----------------------------------------------------------------------------
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class IPredictionSystem
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{
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public:
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IPredictionSystem()
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{
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m_pNextSystem = g_pPredictionSystems;
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g_pPredictionSystems = this;
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m_bSuppressEvent = false;
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m_pSuppressHost = NULL;
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m_nStatusPushed = 0;
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};
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virtual ~IPredictionSystem() {};
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IPredictionSystem *GetNext()
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{
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return m_pNextSystem;
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}
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void SetSuppressEvent( bool state )
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{
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m_bSuppressEvent = state;
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}
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void SetSuppressHost( CBaseEntity *host )
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{
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m_pSuppressHost = host;
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}
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CBaseEntity const *GetSuppressHost( void )
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{
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if ( DisableFiltering() )
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{
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return NULL;
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}
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return m_pSuppressHost;
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}
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bool CanPredict( void ) const
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{
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if ( DisableFiltering() )
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{
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return false;
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}
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return !m_bSuppressEvent;
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}
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static IPredictionSystem *g_pPredictionSystems;
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static void SuppressEvents( bool state )
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{
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IPredictionSystem *sys = g_pPredictionSystems;
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while ( sys )
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{
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sys->SetSuppressEvent( state );
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sys = sys->GetNext();
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}
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}
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static void SuppressHostEvents( CBaseEntity *host )
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{
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IPredictionSystem *sys = g_pPredictionSystems;
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while ( sys )
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{
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sys->SetSuppressHost( host );
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sys = sys->GetNext();
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}
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}
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private:
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static void Push( void )
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{
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IPredictionSystem *sys = g_pPredictionSystems;
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while ( sys )
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{
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sys->_Push();
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sys = sys->GetNext();
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}
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}
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static void Pop( void )
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{
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IPredictionSystem *sys = g_pPredictionSystems;
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while ( sys )
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{
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sys->_Pop();
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sys = sys->GetNext();
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}
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}
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void _Push( void )
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{
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++m_nStatusPushed;
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}
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void _Pop( void )
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{
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--m_nStatusPushed;
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}
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bool DisableFiltering( void ) const
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{
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return ( m_nStatusPushed > 0 ) ? true : false;
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}
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IPredictionSystem *m_pNextSystem;
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bool m_bSuppressEvent;
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CBaseEntity *m_pSuppressHost;
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int m_nStatusPushed;
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friend class CDisablePredictionFiltering;
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};
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class CDisablePredictionFiltering
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{
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public:
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CDisablePredictionFiltering( bool disable = true )
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{
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m_bDisabled = disable;
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if ( m_bDisabled )
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{
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IPredictionSystem::Push();
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}
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}
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~CDisablePredictionFiltering( void )
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{
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if ( m_bDisabled )
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{
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IPredictionSystem::Pop();
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}
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}
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private:
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bool m_bDisabled;
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};
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#endif // IPREDICTIONSYSTEM_H
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