mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-18 22:41:58 +00:00
1
This commit is contained in:
@@ -0,0 +1,63 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
#ifndef WEAPON_BASEHL2MPCOMBATWEAPON_SHARED_H
|
||||
#define WEAPON_BASEHL2MPCOMBATWEAPON_SHARED_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifdef CLIENT_DLL
|
||||
#include "c_hl2mp_player.h"
|
||||
#else
|
||||
#include "hl2mp_player.h"
|
||||
#endif
|
||||
|
||||
#include "weapon_hl2mpbase.h"
|
||||
|
||||
#if defined( CLIENT_DLL )
|
||||
#define CBaseHL2MPCombatWeapon C_BaseHL2MPCombatWeapon
|
||||
#endif
|
||||
|
||||
class CBaseHL2MPCombatWeapon : public CWeaponHL2MPBase
|
||||
{
|
||||
#if !defined( CLIENT_DLL )
|
||||
DECLARE_DATADESC();
|
||||
#endif
|
||||
|
||||
DECLARE_CLASS( CBaseHL2MPCombatWeapon, CWeaponHL2MPBase );
|
||||
public:
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
|
||||
CBaseHL2MPCombatWeapon();
|
||||
|
||||
virtual bool WeaponShouldBeLowered( void );
|
||||
|
||||
virtual bool Ready( void );
|
||||
virtual bool Lower( void );
|
||||
virtual bool Deploy( void );
|
||||
virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
|
||||
virtual void WeaponIdle( void );
|
||||
|
||||
virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles );
|
||||
virtual float CalcViewmodelBob( void );
|
||||
|
||||
virtual Vector GetBulletSpread( WeaponProficiency_t proficiency );
|
||||
virtual float GetSpreadBias( WeaponProficiency_t proficiency );
|
||||
|
||||
virtual const WeaponProficiencyInfo_t *GetProficiencyValues();
|
||||
static const WeaponProficiencyInfo_t *GetDefaultProficiencyValues();
|
||||
|
||||
virtual void ItemHolsterFrame( void );
|
||||
|
||||
protected:
|
||||
|
||||
bool m_bLowered; // Whether the viewmodel is raised or lowered
|
||||
float m_flRaiseTime; // If lowered, the time we should raise the viewmodel
|
||||
float m_flHolsterTime; // When the weapon was holstered
|
||||
|
||||
private:
|
||||
|
||||
CBaseHL2MPCombatWeapon( const CBaseHL2MPCombatWeapon & );
|
||||
};
|
||||
|
||||
#endif // WEAPON_BASEHL2MPCOMBATWEAPON_SHARED_H
|
||||
Reference in New Issue
Block a user