mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-17 06:03:02 +00:00
1
This commit is contained in:
@@ -0,0 +1,93 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef WEAPON_HL2MPBASE_H
|
||||
#define WEAPON_HL2MPBASE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "hl2mp_player_shared.h"
|
||||
#include "basecombatweapon_shared.h"
|
||||
#include "hl2mp_weapon_parse.h"
|
||||
|
||||
#if defined( CLIENT_DLL )
|
||||
#define CWeaponHL2MPBase C_WeaponHL2MPBase
|
||||
void UTIL_ClipPunchAngleOffset( QAngle &in, const QAngle &punch, const QAngle &clip );
|
||||
#endif
|
||||
|
||||
class CHL2MP_Player;
|
||||
|
||||
// These are the names of the ammo types that go in the CAmmoDefs and that the
|
||||
// weapon script files reference.
|
||||
|
||||
// Given an ammo type (like from a weapon's GetPrimaryAmmoType()), this compares it
|
||||
// against the ammo name you specify.
|
||||
// MIKETODO: this should use indexing instead of searching and strcmp()'ing all the time.
|
||||
bool IsAmmoType( int iAmmoType, const char *pAmmoName );
|
||||
|
||||
class CWeaponHL2MPBase : public CBaseCombatWeapon
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CWeaponHL2MPBase, CBaseCombatWeapon );
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
|
||||
CWeaponHL2MPBase();
|
||||
|
||||
#ifdef GAME_DLL
|
||||
DECLARE_DATADESC();
|
||||
|
||||
void SendReloadSoundEvent( void );
|
||||
|
||||
void Materialize( void );
|
||||
virtual int ObjectCaps( void );
|
||||
#endif
|
||||
|
||||
// All predicted weapons need to implement and return true
|
||||
virtual bool IsPredicted() const;
|
||||
|
||||
CBasePlayer* GetPlayerOwner() const;
|
||||
CHL2MP_Player* GetHL2MPPlayerOwner() const;
|
||||
|
||||
void WeaponSound( WeaponSound_t sound_type, float soundtime = 0.0f );
|
||||
|
||||
CHL2MPSWeaponInfo const &GetHL2MPWpnData() const;
|
||||
|
||||
|
||||
virtual void FireBullets( const FireBulletsInfo_t &info );
|
||||
virtual void FallInit( void );
|
||||
|
||||
public:
|
||||
#if defined( CLIENT_DLL )
|
||||
|
||||
virtual bool ShouldPredict();
|
||||
virtual void OnDataChanged( DataUpdateType_t type );
|
||||
|
||||
virtual bool OnFireEvent( C_BaseViewModel *pViewModel, const Vector& origin, const QAngle& angles, int event, const char *options );
|
||||
|
||||
#else
|
||||
|
||||
virtual void Spawn();
|
||||
|
||||
#endif
|
||||
|
||||
float m_flPrevAnimTime;
|
||||
float m_flNextResetCheckTime;
|
||||
|
||||
Vector GetOriginalSpawnOrigin( void ) { return m_vOriginalSpawnOrigin; }
|
||||
QAngle GetOriginalSpawnAngles( void ) { return m_vOriginalSpawnAngles; }
|
||||
|
||||
private:
|
||||
|
||||
CWeaponHL2MPBase( const CWeaponHL2MPBase & );
|
||||
|
||||
Vector m_vOriginalSpawnOrigin;
|
||||
QAngle m_vOriginalSpawnAngles;
|
||||
};
|
||||
|
||||
|
||||
#endif // WEAPON_HL2MPBASE_H
|
||||
Reference in New Issue
Block a user