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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HL_MOVEDATA_H
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#define HL_MOVEDATA_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "igamemovement.h"
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// This class contains HL2-specific prediction data.
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class CHLMoveData : public CMoveData
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{
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public:
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bool m_bIsSprinting;
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};
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class CFuncLadder;
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class CReservePlayerSpot;
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//-----------------------------------------------------------------------------
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// Purpose: Data related to automatic mounting/dismounting from ladders
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//-----------------------------------------------------------------------------
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struct LadderMove_t
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{
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DECLARE_SIMPLE_DATADESC();
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// Are we forcing player movement during mount/dismount
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bool m_bForceLadderMove;
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// Is the forced move getting on or off the ladder
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bool m_bForceMount;
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// Simulation info for forcing the player move
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float m_flStartTime;
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float m_flArrivalTime;
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Vector m_vecGoalPosition;
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Vector m_vecStartPosition;
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// The ladder entity owning the forced move (for marking us "on" the ladder after automounting it)
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CHandle< CFuncLadder > m_hForceLadder;
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CHandle< CReservePlayerSpot > m_hReservedSpot;
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};
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#endif // HL_MOVEDATA_H
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