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FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HL2_SHAREDDEFS_H
#define HL2_SHAREDDEFS_H
#ifdef _WIN32
#pragma once
#endif
#include "const.h"
//--------------------------------------------------------------------------
// Collision groups
//--------------------------------------------------------------------------
enum
{
HL2COLLISION_GROUP_PLASMANODE = LAST_SHARED_COLLISION_GROUP,
HL2COLLISION_GROUP_SPIT,
HL2COLLISION_GROUP_HOMING_MISSILE,
HL2COLLISION_GROUP_COMBINE_BALL,
HL2COLLISION_GROUP_FIRST_NPC,
HL2COLLISION_GROUP_HOUNDEYE,
HL2COLLISION_GROUP_CROW,
HL2COLLISION_GROUP_HEADCRAB,
HL2COLLISION_GROUP_STRIDER,
HL2COLLISION_GROUP_GUNSHIP,
HL2COLLISION_GROUP_ANTLION,
HL2COLLISION_GROUP_LAST_NPC,
HL2COLLISION_GROUP_COMBINE_BALL_NPC,
};
//--------------
// HL2 SPECIFIC
//--------------
#define DMG_SNIPER (DMG_LASTGENERICFLAG<<1) // This is sniper damage
#define DMG_MISSILEDEFENSE (DMG_LASTGENERICFLAG<<2) // The only kind of damage missiles take. (special missile defense)
#endif // HL2_SHAREDDEFS_H