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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HL2_SHAREDDEFS_H
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#define HL2_SHAREDDEFS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "const.h"
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//--------------------------------------------------------------------------
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// Collision groups
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//--------------------------------------------------------------------------
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enum
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{
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HL2COLLISION_GROUP_PLASMANODE = LAST_SHARED_COLLISION_GROUP,
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HL2COLLISION_GROUP_SPIT,
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HL2COLLISION_GROUP_HOMING_MISSILE,
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HL2COLLISION_GROUP_COMBINE_BALL,
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HL2COLLISION_GROUP_FIRST_NPC,
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HL2COLLISION_GROUP_HOUNDEYE,
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HL2COLLISION_GROUP_CROW,
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HL2COLLISION_GROUP_HEADCRAB,
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HL2COLLISION_GROUP_STRIDER,
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HL2COLLISION_GROUP_GUNSHIP,
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HL2COLLISION_GROUP_ANTLION,
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HL2COLLISION_GROUP_LAST_NPC,
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HL2COLLISION_GROUP_COMBINE_BALL_NPC,
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};
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//--------------
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// HL2 SPECIFIC
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//--------------
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#define DMG_SNIPER (DMG_LASTGENERICFLAG<<1) // This is sniper damage
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#define DMG_MISSILEDEFENSE (DMG_LASTGENERICFLAG<<2) // The only kind of damage missiles take. (special missile defense)
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#endif // HL2_SHAREDDEFS_H
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