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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef HL2_PLAYER_SHARED_H
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#define HL2_PLAYER_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Shared header file for players
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#if defined( CLIENT_DLL )
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#define CHL2_Player C_BaseHLPlayer //FIXME: Lovely naming job between server and client here...
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#include "c_basehlplayer.h"
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#else
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#include "hl2_player.h"
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#endif
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#endif // HL2_PLAYER_SHARED_H
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