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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef GROUNDLINK_H
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#define GROUNDLINK_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Used for tracking many to one ground entity chains ( many ents can share a single ground entity )
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//-----------------------------------------------------------------------------
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struct groundlink_t
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{
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EHANDLE entity;
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groundlink_t *nextLink;
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groundlink_t *prevLink;
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};
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#endif // GROUNDLINK_H
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