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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef GAMEEVENTDEFS_H
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#define GAMEEVENTDEFS_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Make sure your gameevents.res and this file is in sync
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// Event names may be 32 characters long and are case sensitive
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// 256 is the maximum number of game events
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#define GAME_EVENT_PLAYER_DEATH "player_death"
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#define GAME_EVENT_SAY_TEXT "say_text"
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#endif // GAMEEVENTDEFS_H
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