This commit is contained in:
FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "achievementmgr.h"
#include "baseachievement.h"
#ifdef GAME_DLL
class CAchievementEp1KillAntlionsWithCar : public CBaseAchievement
{
protected:
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
SetInflictorFilter( "prop_physics" );
SetVictimFilter( "npc_antlion" );
SetGameDirFilter( "episodic" );
SetGoal( 15 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// any model that passed previous filters and begins with "props_vehicles" is a physics car
const char *pszName = GetModelName( pInflictor );
const char szPrefix[] = "props_vehicles";
if ( 0 == Q_strncmp( pszName, szPrefix, ARRAYSIZE( szPrefix ) - 1 ) )
{
IncrementCount();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementEp1KillAntlionsWithCar, ACHIEVEMENT_EP1_KILL_ANTLIONS_WITHCARS, "EP1_KILL_ANTLIONS_WITHCARS", 5 );
class CAchievementEp1KillEnemiesWithSniperAlyx : public CBaseAchievement
{
protected:
void Init()
{
SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
SetInflictorEntityNameFilter( "sniper_alyx" );
SetGameDirFilter( "episodic" );
SetGoal( 30 );
}
};
DECLARE_ACHIEVEMENT( CAchievementEp1KillEnemiesWithSniperAlyx, ACHIEVEMENT_EP1_KILL_ENEMIES_WITHSNIPERALYX, "EP1_KILL_ENEMIES_WITHSNIPERALYX", 10 );
class CAchievementEp1BeatCitizenEscortNoCitizenDeaths : public CFailableAchievement
{
protected:
void Init()
{
SetFlags( ACH_LISTEN_MAP_EVENTS | ACH_LISTEN_KILL_EVENTS | ACH_SAVE_WITH_GAME );
SetGameDirFilter( "episodic" );
SetGoal( 1 );
SetVictimFilter( "npc_citizen" );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// if any citizens die while this achievement is active, achievement fails
SetFailed();
}
// map event where achievement is activated
virtual const char *GetActivationEventName() { return "EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS_START"; }
// map event where achievement is evaluated for success
virtual const char *GetEvaluationEventName() { return "EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS_END"; }
};
DECLARE_ACHIEVEMENT( CAchievementEp1BeatCitizenEscortNoCitizenDeaths, ACHIEVEMENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS, "EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS", 15 );
extern int CalcPlayerAttacks( bool bBulletOnly );
class CAchievementEp1BeatGameOneBullet : public CFailableAchievement
{
DECLARE_CLASS( CAchievementEp1BeatGameOneBullet, CFailableAchievement );
protected:
void Init()
{
SetFlags( ACH_LISTEN_MAP_EVENTS | ACH_SAVE_WITH_GAME );
SetGameDirFilter( "episodic" );
SetGoal( 1 );
}
virtual void OnEvaluationEvent()
{
// get # of attacks w/bullet weapons
int iBulletAttackCount = CalcPlayerAttacks( true );
// if more than 1 bullet fired, fail
if ( iBulletAttackCount > 1 )
{
SetFailed();
}
BaseClass::OnEvaluationEvent();
}
// map event where achievement is activated
virtual const char *GetActivationEventName() { return "EP1_START_GAME"; }
// map event where achievement is evaluated for success
virtual const char *GetEvaluationEventName() { return "EP1_BEAT_GAME"; }
// additional status for debugging
virtual void PrintAdditionalStatus()
{
if ( m_bActivated )
{
Msg( "Player bullet attacks: %d\n", CalcPlayerAttacks( true ) );
}
}
};
DECLARE_ACHIEVEMENT( CAchievementEp1BeatGameOneBullet, ACHIEVEMENT_EP1_BEAT_GAME_ONEBULLET, "EP1_BEAT_GAME_ONEBULLET", 40 );
// Ep1-specific macro that sets game dir filter. We need this because Ep1/Ep2/... share a binary so we need runtime check against running game.
#define DECLARE_EP1_MAP_EVENT_ACHIEVEMENT( achievementID, achievementName, iPointValue ) \
DECLARE_MAP_EVENT_ACHIEVEMENT_( achievementID, achievementName, "episodic", iPointValue, false )
// achievements which are won by a map event firing once
DECLARE_EP1_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP1_BEAT_MAINELEVATOR, "EP1_BEAT_MAINELEVATOR", 5 );
DECLARE_EP1_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP1_BEAT_CITADELCORE, "EP1_BEAT_CITADELCORE", 5 );
DECLARE_EP1_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS, "EP1_BEAT_CITADELCORE_NOSTALKERKILLS", 10 );
DECLARE_EP1_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP1_BEAT_GARAGEELEVATORSTANDOFF, "EP1_BEAT_GARAGEELEVATORSTANDOFF", 10 );
DECLARE_EP1_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP1_BEAT_HOSPITALATTICGUNSHIP, "EP1_BEAT_HOSPITALATTICGUNSHIP", 5 );
DECLARE_EP1_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP1_BEAT_GAME, "EP1_BEAT_GAME", 20 );
#endif // GAME_DLL
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef GAME_DLL
#include "achievementmgr.h"
#include "baseachievement.h"
#include "iservervehicle.h"
#include "npc_antlion.h"
#include "npc_hunter.h"
class CAchievementEp2KillPoisonAntlion : public CBaseAchievement
{
protected:
virtual void Init()
{
SetVictimFilter( "npc_antlion" );
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
SetGameDirFilter( "ep2" );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
CNPC_Antlion *pAntlion = dynamic_cast<CNPC_Antlion *>( pVictim );
if ( pAntlion && pAntlion->IsWorker() )
{
IncrementCount();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementEp2KillPoisonAntlion, ACHIEVEMENT_EP2_KILL_POISONANTLION, "EP2_KILL_POISONANTLION", 5 );
class CAchievementEp2KillAllGrubs : public CBaseAchievement
{
protected:
virtual void Init()
{
SetVictimFilter( "npc_antlion_grub" );
SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_WITH_GAME );
SetGameDirFilter( "ep2" );
SetGoal( 333 );
}
};
DECLARE_ACHIEVEMENT( CAchievementEp2KillAllGrubs, ACHIEVEMENT_EP2_KILL_ALLGRUBS, "EP2_KILL_ALLGRUBS", 20 );
class CAchievementEp2KillEnemiesWithCar : public CBaseAchievement
{
protected:
virtual void Init()
{
SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
SetInflictorFilter( "prop_vehicle_jeep" );
SetGameDirFilter( "ep2" );
SetGoal( 20 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// count this if the object is a driveable vehicle and local player is driving
CBasePlayer *pLocalPlayer = UTIL_GetLocalPlayer();
IDrivableVehicle *pDriveableVehicle = dynamic_cast<IDrivableVehicle *>( pInflictor );
if ( pLocalPlayer && pDriveableVehicle && pDriveableVehicle->GetDriver() == pLocalPlayer )
{
IncrementCount();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementEp2KillEnemiesWithCar, ACHIEVEMENT_EP2_KILL_ENEMIES_WITHCAR, "EP2_KILL_ENEMIES_WITHCAR", 5 );
class CAchievementEp2KillHunterWithFlechette : public CBaseAchievement
{
protected:
void Init()
{
SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_WITH_GAME );
SetVictimFilter( "npc_hunter" );
SetInflictorFilter( "hunter_flechette" );
SetGameDirFilter( "ep2" );
SetGoal( 1 );
}
};
DECLARE_ACHIEVEMENT( CAchievementEp2KillHunterWithFlechette, ACHIEVEMENT_EP2_KILL_HUNTER_WITHFLECHETTES, "EP2_KILL_HUNTER_WITHFLECHETTES", 10 );
class CAchievementEp2FindAllWebCaches : public CBaseAchievement
{
virtual void Init()
{
static const char *szComponents[] =
{
"EP2_WEBCACHE_01", "EP2_WEBCACHE_02", "EP2_WEBCACHE_03", "EP2_WEBCACHE_04",
"EP2_WEBCACHE_05", "EP2_WEBCACHE_06", "EP2_WEBCACHE_07", "EP2_WEBCACHE_08", "EP2_WEBCACHE_09"
};
SetFlags( ACH_HAS_COMPONENTS | ACH_LISTEN_COMPONENT_EVENTS | ACH_SAVE_GLOBAL );
m_pszComponentNames = szComponents;
m_iNumComponents = ARRAYSIZE( szComponents );
SetComponentPrefix( "EP2_WEBCACHE" );
SetGameDirFilter( "ep2" );
SetGoal( m_iNumComponents );
}
// don't show progress notifications for this achievement, it's distracting
virtual bool ShouldShowProgressNotification() { return false; }
};
DECLARE_ACHIEVEMENT( CAchievementEp2FindAllWebCaches , ACHIEVEMENT_EP2_BREAK_ALLWEBS, "EP2_BREAK_ALLWEBS", 5 );
class CAchievementEp2KillChopperNoMisses: public CFailableAchievement
{
protected:
void Init()
{
SetFlags( ACH_LISTEN_MAP_EVENTS | ACH_SAVE_WITH_GAME );
SetGameDirFilter( "ep2" );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "helicopter_grenade_punt_miss" );
}
// map event where achievement is activated
virtual const char *GetActivationEventName() { return "EP2_KILL_CHOPPER_NOMISSES_START"; }
// map event where achievement is evaluated for success
virtual const char *GetEvaluationEventName() { return "EP2_KILL_CHOPPER_NOMISSES_END"; }
void FireGameEvent_Internal( IGameEvent *event )
{
if ( 0 == Q_strcmp( event->GetName(), "helicopter_grenade_punt_miss" ) )
{
SetFailed();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementEp2KillChopperNoMisses, ACHIEVEMENT_EP2_KILL_CHOPPER_NOMISSES, "EP2_KILL_CHOPPER_NOMISSES", 15 );
class CAchievementEp2FindAllRadarCaches : public CBaseAchievement
{
virtual void Init()
{
static const char *szComponents[] =
{
"EP2_RADARCACHE_VAN", "EP2_RADARCACHE_SHACK", "EP2_RADARCACHE_RPG", "EP2_RADARCACHE_CAVE", "EP2_RADARCACHE_HANGING"
};
SetFlags( ACH_HAS_COMPONENTS | ACH_LISTEN_COMPONENT_EVENTS | ACH_SAVE_GLOBAL );
m_pszComponentNames = szComponents;
m_iNumComponents = ARRAYSIZE( szComponents );
SetComponentPrefix( "EP2_RADARCACHE" );
SetGameDirFilter( "ep2" );
SetGoal( m_iNumComponents );
}
};
DECLARE_ACHIEVEMENT( CAchievementEp2FindAllRadarCaches, ACHIEVEMENT_EP2_FIND_ALLRADARCACHES, "EP2_FIND_ALLRADARCACHES", 10 );
// Ep2-specific macro that sets game dir filter. We need this because Ep1/Ep2/... share a binary so we need runtime check against running game.
#define DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( achievementID, achievementName, iPointValue ) \
DECLARE_MAP_EVENT_ACHIEVEMENT_( achievementID, achievementName, "ep2", iPointValue, false )
#define DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( achievementID, achievementName, iPointValue ) \
DECLARE_MAP_EVENT_ACHIEVEMENT_( achievementID, achievementName, "ep2", iPointValue, true )
// achievements which are won by a map event firing once
DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_BEAT_ANTLIONINVASION, "EP2_BEAT_ANTLIONINVASION", 5 );
DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_ANTLIONGUARDS, "EP2_BEAT_ANTLIONGUARDS", 5 );
DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_HUNTERAMBUSH, "EP2_BEAT_HUNTERAMBUSH", 10 );
DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_KILL_COMBINECANNON, "EP2_KILL_COMBINECANNON", 5 );
DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_BEAT_RACEWITHDOG, "EP2_BEAT_RACEWITHDOG", 5 );
DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_BEAT_ROCKETCACHEPUZZLE, "EP2_BEAT_ROCKETCACHEPUZZLE", 5 );
DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_WHITEFORESTINN, "EP2_BEAT_WHITEFORESTINN", 10 );
DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_PUT_ITEMINROCKET, "EP2_PUT_ITEMINROCKET", 30 );
DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_MISSILESILO2, "EP2_BEAT_MISSILESILO2", 5 );
DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED, "EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED", 35 );
DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_GAME, "EP2_BEAT_GAME", 20 );
#endif // GAME_DLL
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "achievementmgr.h"
#include "baseachievement.h"
#ifdef GAME_DLL
#include "basegrenade_shared.h"
CAchievementMgr g_AchievementMgrEpisodic; // global achievement mgr for episodic
class CAchievementEpXGetZombineGrenade : public CBaseAchievement
{
protected:
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
if ( IsPC() )
{
// only in Ep2 for PC. (Shared across EPX for X360.)
SetGameDirFilter( "ep2" );
}
}
virtual void ListenForEvents()
{
ListenForGameEvent( "physgun_pickup" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( 0 == Q_strcmp( event->GetName(), "physgun_pickup" ) )
{
// was the object picked up a frag grenade?
CBaseEntity *pEntityPickedUp = UTIL_EntityByIndex( event->GetInt( "entindex" ) );
if ( pEntityPickedUp && pEntityPickedUp->ClassMatches( "npc_grenade_frag" ) )
{
// get the grenade object
CBaseGrenade *pGrenade = dynamic_cast<CBaseGrenade *>( pEntityPickedUp );
if ( pGrenade )
{
// was the original thrower a zombine?
CBaseEntity *pOriginalThrower = pGrenade->GetOriginalThrower();
if ( pOriginalThrower && pOriginalThrower->ClassMatches( "npc_zombine" ) )
{
IncrementCount();
}
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementEpXGetZombineGrenade, ACHIEVEMENT_EPX_GET_ZOMBINEGRENADE, "EPX_GET_ZOMBINEGRENADE", 5 );
class CAchievementEpXKillZombiesWithFlares : public CBaseAchievement
{
protected:
void Init()
{
SetFlags( ACH_SAVE_WITH_GAME );
SetGoal( 15 );
if ( IsPC() )
{
// only in Ep1 for PC. (Shared across EPX for X360.)
SetGameDirFilter( "episodic" );
}
}
virtual void ListenForEvents()
{
ListenForGameEvent( "flare_ignite_npc" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( 0 == Q_strcmp( event->GetName(), "flare_ignite_npc" ) )
{
CBaseEntity *pEntityIgnited = UTIL_EntityByIndex( event->GetInt( "entindex" ) );
// was it a zombie that got set on fire?
if ( pEntityIgnited &&
( ( pEntityIgnited->ClassMatches( "npc_zombie" ) ) || ( pEntityIgnited->ClassMatches( "npc_zombine" ) ) ||
( pEntityIgnited->ClassMatches( "npc_fastzombie" ) ) || ( pEntityIgnited->ClassMatches( "npc_poisonzombie" ) ) ) )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementEpXKillZombiesWithFlares, ACHIEVEMENT_EPX_KILL_ZOMBIES_WITHFLARES, "EPX_KILL_ZOMBIES_WITHFLARES", 5 );
#endif // GAME_DLL
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Shared data between client and server side npc_advisor classes.
//
// Catchphrase: "It's advising us!!!"
//
//=============================================================================//
#ifndef NPC_ADVISOR_SHARED_H
#define NPC_ADVISOR_SHARED_H
#ifdef _WIN32
#pragma once
#endif
// Set this to 0 to disable the advisor's special AI behavior (all that object chucking),
// which we did in Ep2 to make him a scripted creature.
#define NPC_ADVISOR_HAS_BEHAVIOR 0
#if NPC_ADVISOR_HAS_BEHAVIOR
// Message ID constants used for communciation between client and server.
enum
{
ADVISOR_MSG_START_BEAM = 10,
ADVISOR_MSG_STOP_BEAM,
ADVISOR_MSG_STOP_ALL_BEAMS,
ADVISOR_MSG_START_ELIGHT,
ADVISOR_MSG_STOP_ELIGHT,
};
#endif
#endif // NPC_ADVISOR_SHARED_H