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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef GAME_ITEM_SCHEMA_H
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#define GAME_ITEM_SCHEMA_H
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#ifdef _WIN32
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#pragma once
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#endif
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#if defined(TF_CLIENT_DLL) || defined(TF_DLL) || defined(TF_GC_DLL)
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// TF
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class CTFItemSchema;
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class CTFItemDefinition;
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class CTFItemSystem;
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typedef CTFItemSchema GameItemSchema_t;
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typedef CTFItemDefinition GameItemDefinition_t;
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typedef CTFItemSystem GameItemSystem_t;
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#include "tf_item_schema.h"
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#elif defined( DOTA_CLIENT_DLL ) || defined( DOTA_DLL ) || defined ( DOTA_GC_DLL )
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// DOTA
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class CDOTAItemSchema;
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class CDOTAItemDefinition;
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class CDOTAItemSystem;
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typedef CDOTAItemSchema GameItemSchema_t;
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typedef CDOTAItemDefinition GameItemDefinition_t;
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typedef CDOTAItemSystem GameItemSystem_t;
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#include "econ/dota_item_schema.h"
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#else
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// Fallback Case
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class CEconItemSchema;
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class CEconItemDefinition;
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class CEconItemSystem;
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typedef CEconItemSchema GameItemSchema_t;
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typedef CEconItemDefinition GameItemDefinition_t;
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typedef CEconItemSystem GameItemSystem_t;
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#include "econ_item_schema.h"
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#endif
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extern GameItemSchema_t *GetItemSchema();
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#endif // GAME_ITEM_SYSTEM_H
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