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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Code for the CEconGameAccount object
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "econ_game_account_server.h"
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using namespace GCSDK;
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#ifdef GC_DLL
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//---------------------------------------------------------------------------------
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// Purpose:
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//---------------------------------------------------------------------------------
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IMPLEMENT_CLASS_MEMPOOL( CEconGameServerAccount, 100, UTLMEMORYPOOL_GROW_SLOW );
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void GameServerAccount_GenerateIdentityToken( char* pIdentityToken, uint32 unMaxChars )
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{
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static const char s_ValidChars[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890./+!$%^-_+?<>()&~:";
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const int nLastValidIndex = ARRAYSIZE(s_ValidChars) - 2; // last = size - 1, minus another one for null terminator
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// create a randomized token
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for ( uint32 i = 0; i < unMaxChars - 1; ++i )
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{
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pIdentityToken[i] = s_ValidChars[ RandomInt( 0, nLastValidIndex ) ];
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}
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pIdentityToken[unMaxChars - 1] = 0;
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}
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//---------------------------------------------------------------------------------
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// Purpose: Selective account-level data for game servers
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//---------------------------------------------------------------------------------
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IMPLEMENT_CLASS_MEMPOOL( CEconGameAccountForGameServers, 10 * 1000, UTLMEMORYPOOL_GROW_SLOW );
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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