mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-16 05:37:00 +00:00
1
This commit is contained in:
@@ -0,0 +1,108 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef WEAPON_MG42_H
|
||||
#define WEAPON_MG42_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "weapon_dodbase.h"
|
||||
#include "weapon_dodbipodgun.h"
|
||||
|
||||
#if defined( CLIENT_DLL )
|
||||
#define CWeaponMG42 C_WeaponMG42
|
||||
#endif
|
||||
|
||||
|
||||
#define COOL_CONTEXT "CoolContext"
|
||||
|
||||
class CWeaponMG42 : public CDODBipodWeapon
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CWeaponMG42, CDODBipodWeapon );
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
DECLARE_ACTTABLE();
|
||||
|
||||
#ifdef GAME_DLL
|
||||
DECLARE_DATADESC();
|
||||
#endif
|
||||
|
||||
CWeaponMG42() {}
|
||||
#ifdef CLIENT_DLL
|
||||
virtual ~CWeaponMG42();
|
||||
#endif
|
||||
|
||||
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_MG42; }
|
||||
|
||||
// weapon id for stats purposes
|
||||
virtual DODWeaponID GetStatsWeaponID( void )
|
||||
{
|
||||
if ( !IsDeployed() )
|
||||
return WEAPON_MG42_UNDEPLOYED;
|
||||
else
|
||||
return WEAPON_MG42;
|
||||
}
|
||||
|
||||
virtual void Spawn();
|
||||
virtual void Precache();
|
||||
virtual void PrimaryAttack( void );
|
||||
virtual bool Reload( void );
|
||||
virtual void FinishReload( void );
|
||||
virtual void ItemPostFrame( void );
|
||||
virtual void ItemBusyFrame( void );
|
||||
void ItemFrameCool( void );
|
||||
virtual bool Deploy( void );
|
||||
virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
|
||||
virtual void Drop( const Vector &vecVelocity );
|
||||
|
||||
virtual Activity GetReloadActivity( void );
|
||||
virtual Activity GetDrawActivity( void );
|
||||
virtual Activity GetDeployActivity( void );
|
||||
virtual Activity GetUndeployActivity( void );
|
||||
virtual Activity GetIdleActivity( void );
|
||||
virtual Activity GetPrimaryAttackActivity( void );
|
||||
|
||||
int GetWeaponHeat( void ) { return m_iWeaponHeat; }
|
||||
|
||||
virtual bool ShouldDrawCrosshair( void ) { return IsDeployed(); }
|
||||
|
||||
void Cool( void );
|
||||
|
||||
#ifdef CLIENT_DLL
|
||||
virtual void ClientThink( void );
|
||||
virtual void OnDataChanged( DataUpdateType_t updateType );
|
||||
virtual void CleanupToolRecordingState( KeyValues *msg );
|
||||
|
||||
void EmitSmokeParticle( void );
|
||||
#else
|
||||
void CoolThink( void );
|
||||
#endif
|
||||
|
||||
virtual float GetRecoil( void );
|
||||
|
||||
private:
|
||||
CWeaponMG42( const CWeaponMG42 & );
|
||||
|
||||
CNetworkVar( int, m_iWeaponHeat );
|
||||
CNetworkVar( float, m_flNextCoolTime );
|
||||
|
||||
CNetworkVar( bool, m_bOverheated );
|
||||
|
||||
#ifdef CLIENT_DLL
|
||||
|
||||
CSmartPtr<CSimpleEmitter> m_pEmitter;
|
||||
|
||||
float m_flParticleAccumulator;
|
||||
PMaterialHandle m_hParticleMaterial;
|
||||
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
#endif //WEAPON_MG42_H
|
||||
Reference in New Issue
Block a user