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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "weapon_dodfullauto.h"
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#if defined( CLIENT_DLL )
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#define CDODFullAutoPunchWeapon C_DODFullAutoPunchWeapon
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#endif
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class CDODFullAutoPunchWeapon : public CDODFullAutoWeapon
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{
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public:
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DECLARE_CLASS( CDODFullAutoPunchWeapon, CDODFullAutoWeapon );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CDODFullAutoPunchWeapon() {}
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virtual void Spawn( void );
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virtual void SecondaryAttack( void );
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virtual bool Reload( void );
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virtual void ItemBusyFrame( void );
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virtual const char *GetSecondaryDeathNoticeName( void ) { return "punch"; }
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
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private:
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CDODFullAutoPunchWeapon( const CDODFullAutoPunchWeapon & );
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};
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