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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WEAPON_DODFULLAUTO_H
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#define WEAPON_DODFULLAUTO_H
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#include "cbase.h"
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#include "shake.h"
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#include "weapon_dodbasegun.h"
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#if defined( CLIENT_DLL )
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#define CDODFullAutoWeapon C_DODFullAutoWeapon
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#endif
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class CDODFullAutoWeapon : public CWeaponDODBaseGun
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{
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public:
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DECLARE_CLASS( CDODFullAutoWeapon, CWeaponDODBaseGun );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CDODFullAutoWeapon();
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virtual void Spawn();
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virtual void PrimaryAttack( void );
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
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private:
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CDODFullAutoWeapon( const CDODFullAutoWeapon & );
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};
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#endif //WEAPON_DODFULLAUTO_H
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