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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Round timer for dod gamerules
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//
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//=============================================================================//
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#ifndef DOD_ROUND_TIMER_H
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#define DOD_ROUND_TIMER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#ifdef CLIENT_DLL
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#define CDODRoundTimer C_DODRoundTimer
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#endif
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class CDODRoundTimer : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CDODRoundTimer, CBaseEntity );
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DECLARE_NETWORKCLASS();
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// Constructor
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CDODRoundTimer();
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// Destructor
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virtual ~CDODRoundTimer();
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// Set the initial length of the timer
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void SetTimeRemaining( int iTimerSeconds );
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// Add time to an already running ( or paused ) timer
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void AddTimerSeconds( int iSecondsToAdd );
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void PauseTimer( void );
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void ResumeTimer( void );
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// Returns seconds to display.
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// When paused shows amount of time left once the timer is resumed
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float GetTimeRemaining( void );
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int GetTimerMaxLength( void );
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#ifndef CLIENT_DLL
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int UpdateTransmitState();
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#else
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void InternalSetPaused( bool bPaused ) { m_bTimerPaused = bPaused; }
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#endif
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private:
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CNetworkVar( bool, m_bTimerPaused );
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CNetworkVar( float, m_flTimeRemaining );
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CNetworkVar( float, m_flTimerEndTime );
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int m_iTimerMaxLength; // Sum of starting duration plus any time we added
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};
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#ifdef CLIENT_DLL
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extern CDODRoundTimer *g_DODRoundTimer;
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#endif
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#endif //DOD_ROUND_TIMER_H
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