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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef DEATH_POSE_H
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#define DEATH_POSE_H
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#ifdef _WIN32
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#pragma once
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#endif
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enum
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{
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DEATH_FRAME_HEAD = 1,
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DEATH_FRAME_STOMACH,
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DEATH_FRAME_LEFTARM,
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DEATH_FRAME_RIGHTARM,
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DEATH_FRAME_LEFTLEG,
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DEATH_FRAME_RIGHTLEG,
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MAX_DEATHPOSE_FRAMES = DEATH_FRAME_RIGHTLEG
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};
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#ifdef CLIENT_DLL
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void GetRagdollCurSequenceWithDeathPose( C_BaseAnimating *entity, matrix3x4_t *curBones, float flTime, int activity, int frame );
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#else // !CLIENT_DLL
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/// Calculates death pose activity and frame
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void SelectDeathPoseActivityAndFrame( CBaseAnimating *entity, const CTakeDamageInfo &info, int hitgroup, Activity& activity, int& frame );
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#endif // !CLIENT_DLL
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#endif // DEATH_POSE_H
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