mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-08 01:39:36 +00:00
1
This commit is contained in:
@@ -0,0 +1,132 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#include "cbase.h"
|
||||
#include "weapon_csbasegun.h"
|
||||
|
||||
|
||||
#if defined( CLIENT_DLL )
|
||||
|
||||
#define CWeaponUMP45 C_WeaponUMP45
|
||||
#include "c_cs_player.h"
|
||||
|
||||
#else
|
||||
|
||||
#include "cs_player.h"
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
class CWeaponUMP45 : public CWeaponCSBaseGun
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CWeaponUMP45, CWeaponCSBaseGun );
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
|
||||
CWeaponUMP45();
|
||||
|
||||
virtual void Spawn();
|
||||
virtual void PrimaryAttack();
|
||||
virtual bool Deploy();
|
||||
virtual bool Reload();
|
||||
|
||||
virtual float GetInaccuracy() const;
|
||||
|
||||
virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_UMP45; }
|
||||
|
||||
|
||||
private:
|
||||
|
||||
CWeaponUMP45( const CWeaponUMP45 & );
|
||||
};
|
||||
|
||||
IMPLEMENT_NETWORKCLASS_ALIASED( WeaponUMP45, DT_WeaponUMP45 )
|
||||
|
||||
BEGIN_NETWORK_TABLE( CWeaponUMP45, DT_WeaponUMP45 )
|
||||
END_NETWORK_TABLE()
|
||||
|
||||
BEGIN_PREDICTION_DATA( CWeaponUMP45 )
|
||||
END_PREDICTION_DATA()
|
||||
|
||||
LINK_ENTITY_TO_CLASS( weapon_ump45, CWeaponUMP45 );
|
||||
PRECACHE_WEAPON_REGISTER( weapon_ump45 );
|
||||
|
||||
|
||||
|
||||
CWeaponUMP45::CWeaponUMP45()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void CWeaponUMP45::Spawn()
|
||||
{
|
||||
BaseClass::Spawn();
|
||||
|
||||
m_flAccuracy = 0.0;
|
||||
}
|
||||
|
||||
|
||||
bool CWeaponUMP45::Deploy()
|
||||
{
|
||||
bool ret = BaseClass::Deploy();
|
||||
|
||||
m_flAccuracy = 0.0;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CWeaponUMP45::Reload()
|
||||
{
|
||||
bool ret = BaseClass::Reload();
|
||||
|
||||
m_flAccuracy = 0.0;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
float CWeaponUMP45::GetInaccuracy() const
|
||||
{
|
||||
if ( weapon_accuracy_model.GetInt() == 1 )
|
||||
{
|
||||
CCSPlayer *pPlayer = GetPlayerOwner();
|
||||
if ( !pPlayer )
|
||||
return 0.0f;
|
||||
|
||||
if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) )
|
||||
return 0.24f * m_flAccuracy;
|
||||
else
|
||||
return 0.04f * m_flAccuracy;
|
||||
}
|
||||
else
|
||||
return BaseClass::GetInaccuracy();
|
||||
}
|
||||
|
||||
void CWeaponUMP45::PrimaryAttack()
|
||||
{
|
||||
CCSPlayer *pPlayer = GetPlayerOwner();
|
||||
if ( !pPlayer )
|
||||
return;
|
||||
|
||||
if ( !CSBaseGunFire( GetCSWpnData().m_flCycleTime, Primary_Mode ) )
|
||||
return;
|
||||
|
||||
// CSBaseGunFire can kill us, forcing us to drop our weapon, if we shoot something that explodes
|
||||
pPlayer = GetPlayerOwner();
|
||||
if ( !pPlayer )
|
||||
return;
|
||||
|
||||
// Kick the gun based on the state of the player.
|
||||
if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) )
|
||||
pPlayer->KickBack (0.125, 0.65, 0.55, 0.0475, 5.5, 4, 10);
|
||||
else if (pPlayer->GetAbsVelocity().Length2D() > 5)
|
||||
pPlayer->KickBack (0.55, 0.3, 0.225, 0.03, 3.5, 2.5, 10);
|
||||
else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) )
|
||||
pPlayer->KickBack (0.25, 0.175, 0.125, 0.02, 2.25, 1.25, 10);
|
||||
else
|
||||
pPlayer->KickBack (0.275, 0.2, 0.15, 0.0225, 2.5, 1.5, 10);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user