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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WEAPON_FLASHBANG_H
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#define WEAPON_FLASHBANG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "weapon_basecsgrenade.h"
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#ifdef CLIENT_DLL
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#define CFlashbang C_Flashbang
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#endif
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//-----------------------------------------------------------------------------
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// Fragmentation grenades
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//-----------------------------------------------------------------------------
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class CFlashbang : public CBaseCSGrenade
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{
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public:
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DECLARE_CLASS( CFlashbang, CBaseCSGrenade );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CFlashbang() {}
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virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_FLASHBANG; }
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#ifdef CLIENT_DLL
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#else
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DECLARE_DATADESC();
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virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer );
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#endif
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CFlashbang( const CFlashbang & ) {}
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};
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#endif // WEAPON_FLASHBANG_H
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