mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-13 04:09:09 +00:00
1
This commit is contained in:
@@ -0,0 +1,47 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef FX_CS_SHARED_H
|
||||
#define FX_CS_SHARED_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef CLIENT_DLL
|
||||
#include "c_cs_player.h"
|
||||
#else
|
||||
#include "cs_player.h"
|
||||
#endif
|
||||
|
||||
|
||||
// This runs on both the client and the server.
|
||||
// On the server, it only does the damage calculations.
|
||||
// On the client, it does all the effects.
|
||||
void FX_FireBullets(
|
||||
int iPlayer,
|
||||
const Vector &vOrigin,
|
||||
const QAngle &vAngles,
|
||||
int iWeaponID,
|
||||
int iMode,
|
||||
int iSeed,
|
||||
float fInaccuracy,
|
||||
float fSpread,
|
||||
float flSoundTime = 0.0f
|
||||
);
|
||||
|
||||
// This runs on both the client and the server.
|
||||
// On the server, it dispatches a TE_PlantBomb to visible clients.
|
||||
// On the client, it plays the planting animation.
|
||||
enum PlantBombOption_t
|
||||
{
|
||||
PLANTBOMB_PLANT, // play the planting animation
|
||||
PLANTBOMB_ABORT, // abort the planting animation
|
||||
// NOTE: If you add additional items to this enum then m_option in CTEPlantBomb will need to have its SendPropInt setting changed to have more than one bit.
|
||||
};
|
||||
void FX_PlantBomb( int iPlayer, const Vector &vOrigin, PlantBombOption_t option );
|
||||
|
||||
#endif // FX_CS_SHARED_H
|
||||
Reference in New Issue
Block a user