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//========= Copyright Valve Corporation, All rights reserved. ============//
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//-------------------------------------------------------------
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// File: cs_achievement_constants.h
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// Desc: Declare contants used by achievements (mostly) in one location for simpler tweaking
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// Author: Peter Freese <peter@hiddenpath.com>
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// Date: 2009/03/11
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// Copyright: © 2009 Hidden Path Entertainment
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//-------------------------------------------------------------
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#ifndef CS_ACHIEVEMENT_CONSTANTS_H
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#define CS_ACHIEVEMENT_CONSTANTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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namespace AchievementConsts
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{
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const int DefaultMinOpponentsForAchievement = 5;
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const int KillingSpree_Kills = 5;
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const float KillingSpree_WindowTime = 15.0f;
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const float KillingSpreeEnder_TimeWindow = 5.0f;
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const int KillEnemyTeam_MinKills = 5;
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const int LastPlayerAlive_MinPlayersOnTeam = 5;
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const int KillsWithMultipleGuns_MinWeapons = 5;
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const float BombDefuseCloseCall_MaxTimeRemaining = 1.0f;
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const int KillLowDamage_MaxHealthLeft = 5;
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const int DamageNoKill_MaxHealthLeftOnKill = 5;
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const float BombDefuseNeededKit_MaxTime = 5.0f;
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const float FastBombPlant_Time = 25.0f;
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const int KillEnemiesWhileBlind_Kills = 1;
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const int KillEnemiesWhileBlindHard_Kills = 2;
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const int SurviveGrenade_MinDamage = 80;
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const int KillWhenAtLowHealth_MaxHealth = 1;
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const int GrenadeMultiKill_MinKills = 3;
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const int BombMultiKill_MinKills = 5;
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const float FastRoundWin_Time = 30.0f;
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const int UnstoppableForce_Kills = 10;
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const int BreakPropsInRound_Props = 15;
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const int HeadshotsInRound_Kills = 5;
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const int BreakWindowsInOfficeRound_Windows = 14;
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const float FastHostageRescue_Time = 90.0f;
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const int SurviveManyAttacks_NumberDamagingPlayers = 5;
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const float KillInAir_MinimumHeight = 100.0f; //100-120 is probably best. Also used for killing while in the air
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const float KillBombPickup_MaxTime = 3.0f;
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const int WinRoundsWithoutBuying_Rounds = 10;
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const int ConcurrentDominations_MinDominations = 3;
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const int ExtendedDomination_AdditionalKills = 4;
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const int SameUniform_MinPlayers = 5;
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const int FriendsSameUniform_MinPlayers = 4;
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const float KillEnemyNearBomb_MaxDistance = 480.0f;
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const int GrenadeDamage_MinDamage = 200;
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}
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#endif // CS_ACHIEVEMENT_CONSTANTS_H
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