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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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// Author: Matthew D. Campbell (matt@turtlerockstudios.com), 2003
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#ifndef BOT_CONSTANTS_H
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#define BOT_CONSTANTS_H
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/// version number is MAJOR.MINOR
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#define BOT_VERSION_MAJOR 1
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#define BOT_VERSION_MINOR 50
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//--------------------------------------------------------------------------------------------------------
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/**
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* Difficulty levels
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*/
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enum BotDifficultyType
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{
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BOT_EASY = 0,
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BOT_NORMAL = 1,
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BOT_HARD = 2,
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BOT_EXPERT = 3,
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NUM_DIFFICULTY_LEVELS
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};
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#ifdef DEFINE_DIFFICULTY_NAMES
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const char *BotDifficultyName[] =
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{
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"EASY", "NORMAL", "HARD", "EXPERT", NULL
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};
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#else
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extern const char *BotDifficultyName[];
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#endif
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#endif // BOT_CONSTANTS_H
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