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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MODELSOUNDSCACHE_H
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#define MODELSOUNDSCACHE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "UtlCachedFileData.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#define MODELSOUNDSCACHE_VERSION 5
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class CStudioHdr;
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#pragma pack(1)
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class CModelSoundsCache : public IBaseCacheInfo
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{
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public:
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CUtlVector< unsigned short > sounds;
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CModelSoundsCache();
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CModelSoundsCache( const CModelSoundsCache& src );
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virtual ~CModelSoundsCache(){}
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void PrecacheSoundList();
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virtual void Save( CUtlBuffer& buf );
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virtual void Restore( CUtlBuffer& buf );
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virtual void Rebuild( char const *filename );
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static void FindOrAddScriptSound( CUtlVector< unsigned short >& sounds, char const *soundname );
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static void BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlVector< unsigned short >& sounds );
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private:
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char const *GetSoundName( int index );
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};
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#pragma pack()
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#endif // MODELSOUNDSCACHE_H
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