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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Namespace for functions having to do with WC Edit mode
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef WCEDIT_H
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#define WCEDIT_H
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#pragma once
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class CBaseEntity;
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//=============================================================================
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// >> NWCEdit
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//=============================================================================
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namespace NWCEdit
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{
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Vector AirNodePlacementPosition( void );
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bool IsWCVersionValid(void);
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void CreateAINode( CBasePlayer *pPlayer );
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void DestroyAINode( CBasePlayer *pPlayer );
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void CreateAILink( CBasePlayer *pPlayer );
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void DestroyAILink( CBasePlayer *pPlayer );
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void UndoDestroyAINode(void);
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void RememberEntityPosition( CBaseEntity *pEntity );
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void UpdateEntityPosition( CBaseEntity *pEntity );
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};
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#endif // WCEDIT_H
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