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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A moving vehicle that is used as a battering ram
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_vehicle_wagon.h"
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#include "engine/IEngineSound.h"
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#include "VGuiScreen.h"
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#define WAGON_MINS Vector(-30, -50, -10)
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#define WAGON_MAXS Vector( 30, 50, 55)
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#define WAGON_MODEL "models/objects/vehicle_wagon.mdl"
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IMPLEMENT_SERVERCLASS_ST(CVehicleWagon, DT_VehicleWagon)
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END_SEND_TABLE();
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LINK_ENTITY_TO_CLASS(vehicle_wagon, CVehicleWagon);
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PRECACHE_REGISTER(vehicle_wagon);
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// CVars
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ConVar vehicle_wagon_health( "vehicle_wagon_health","800", FCVAR_NONE, "Wagon health" );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CVehicleWagon::CVehicleWagon()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CVehicleWagon::Precache()
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{
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PrecacheModel( WAGON_MODEL );
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PrecacheVGuiScreen( "screen_vehicle_wagon" );
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PrecacheVGuiScreen( "screen_vulnerable_point");
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BaseClass::Precache();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CVehicleWagon::Spawn()
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{
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SetModel( WAGON_MODEL );
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// This size is used for placement only...
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UTIL_SetSize(this, WAGON_MINS, WAGON_MAXS);
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m_takedamage = DAMAGE_YES;
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m_iHealth = vehicle_wagon_health.GetInt();
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SetType( OBJ_WAGON );
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SetMaxPassengerCount( 4 );
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BaseClass::Spawn();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets info about the control panels
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//-----------------------------------------------------------------------------
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void CVehicleWagon::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
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{
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//pPanelName = "screen_vehicle_wagon";
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pPanelName = "screen_vulnerable_point";
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}
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