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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_SHIELDGRENADE_H
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#define TF_SHIELDGRENADE_H
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#pragma once
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class CBaseEntity;
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struct edict_t;
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CBaseEntity *CreateShieldGrenade( const Vector& position, const QAngle &angles,
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const Vector& velocity, const QAngle &angVelocity, CBaseEntity *pOwner, float timer );
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#endif // TF_SHIELDGRENADE_H
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