mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-14 12:46:58 +00:00
1
This commit is contained in:
@@ -0,0 +1,68 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef TF_SHIELD_FLAT_H
|
||||
#define TF_SHIELD_FLAT_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "tf_shield.h"
|
||||
#include "mathlib/vector.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// This is the shield projected by the grenade
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
class CShieldFlat : public CShield
|
||||
{
|
||||
DECLARE_CLASS( CShieldFlat, CShield );
|
||||
DECLARE_SERVERCLASS();
|
||||
|
||||
public:
|
||||
void SetSize( float w, float h );
|
||||
|
||||
virtual void Spawn( void );
|
||||
|
||||
virtual void SetEMPed( bool isEmped );
|
||||
|
||||
void Activate( bool active );
|
||||
|
||||
virtual int Width() { return 2; }
|
||||
virtual int Height() { return 2; }
|
||||
virtual bool IsPanelActive( int x, int y ) { return true; }
|
||||
virtual const Vector& GetPoint( int x, int y );
|
||||
virtual void ComputeWorldSpaceSurroundingBox( Vector *pWorldMins, Vector *pWorldMaxs );
|
||||
|
||||
public:
|
||||
// Think methods
|
||||
void ShieldMoved();
|
||||
|
||||
public:
|
||||
|
||||
// networked data
|
||||
CNetworkVar( unsigned char, m_ShieldState );
|
||||
CNetworkVar( float, m_Width );
|
||||
CNetworkVar( float, m_Height );
|
||||
|
||||
private:
|
||||
QAngle m_LastAngles;
|
||||
Vector m_LastPosition;
|
||||
Vector m_Pos[4];
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Create a mobile version of the shield
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
CShieldFlat* CreateFlatShield( CBaseEntity *pOwner, float w, float h, const Vector& relOrigin, const QAngle &relAngles );
|
||||
|
||||
#endif TF_SHIELD_FLAT_H
|
||||
Reference in New Issue
Block a user