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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Shared defines between the game and client DLLs for TF
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_DEFINES_H
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#define TF_DEFINES_H
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#pragma once
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// Zone states
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#define ZONE_FRIENDLY 1
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#define ZONE_ENEMY 2
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#define ZONE_CONTESTED 3
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// Loot state
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#define LOOT_NOT 0
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#define LOOT_CAPABLE 1
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#define LOOT_LOOTING 2
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#endif // TF_DEFINES_H
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