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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: TF's custom CPlayerResource
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_PLAYER_RESOURCE_H
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#define TF_PLAYER_RESOURCE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "player_resource.h"
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class CTFPlayerResource : public CPlayerResource
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{
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DECLARE_CLASS( CTFPlayerResource, CPlayerResource );
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public:
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DECLARE_SERVERCLASS();
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virtual void Spawn( void );
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virtual void UpdatePlayerData( void );
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public:
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};
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#endif // TF_PLAYER_RESOURCE_H
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