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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Upgrade that boosts vehicle speeds for short periods of time.
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_player.h"
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#include "tf_obj.h"
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#include "tf_obj_vehicleboost.h"
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#include "tf_basefourwheelvehicle.h"
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#define VEHICLE_BOOST_MINS Vector( -10, -10, 0 )
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#define VEHICLE_BOOST_MAXS Vector( 10, 10, 10 )
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#define VEHICLE_BOOST_MODEL "models/objects/obj_vehicle_boost.mdl"
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BEGIN_DATADESC( CObjectVehicleBoost )
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CObjectVehicleBoost, DT_ObjectVehicleBoost )
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END_SEND_TABLE();
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LINK_ENTITY_TO_CLASS( obj_vehicle_boost, CObjectVehicleBoost );
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PRECACHE_REGISTER( obj_vehicle_boost );
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ConVar obj_vehicle_boost_health( "obj_vehicle_boost_health","100", FCVAR_NONE, "Vehicle Boost Health" );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CObjectVehicleBoost::CObjectVehicleBoost()
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{
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UseClientSideAnimation();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CObjectVehicleBoost::Spawn( void )
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{
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Precache();
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SetModel( VEHICLE_BOOST_MODEL );
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SetCollisionGroup( TFCOLLISION_GROUP_COMBATOBJECT );
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UTIL_SetSize(this, VEHICLE_BOOST_MINS, VEHICLE_BOOST_MAXS );
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m_takedamage = DAMAGE_YES;
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m_iHealth = obj_vehicle_boost_health.GetInt();
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SetType( OBJ_VEHICLE_BOOST );
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m_fObjectFlags |= OF_SUPPRESS_NOTIFY_UNDER_ATTACK | OF_SUPPRESS_TECH_ANALYZER |
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OF_DONT_AUTO_REPAIR | OF_MUST_BE_BUILT_ON_ATTACHMENT;
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BaseClass::Spawn();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CObjectVehicleBoost::Precache( void )
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{
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PrecacheModel( VEHICLE_BOOST_MODEL );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CObjectVehicleBoost::FinishedBuilding( void )
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{
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BaseClass::FinishedBuilding();
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CBaseTFFourWheelVehicle *pVehicle = dynamic_cast<CBaseTFFourWheelVehicle*>( GetParent() );
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if ( pVehicle )
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{
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pVehicle->SetBoostUpgrade( true );
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}
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}
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