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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Upgrade that heals the object over time
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//
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//=============================================================================//
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#ifndef TF_OBJ_SELFHEAL_H
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#define TF_OBJ_SELFHEAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_obj_baseupgrade_shared.h"
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// ------------------------------------------------------------------------ //
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// Self-Heal upgrade
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// ------------------------------------------------------------------------ //
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class CObjectSelfHeal : public CBaseObjectUpgrade
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{
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DECLARE_CLASS( CObjectSelfHeal, CBaseObjectUpgrade );
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public:
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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CObjectSelfHeal();
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virtual void Spawn();
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virtual void Precache();
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virtual bool CanTakeEMPDamage( void ) { return true; }
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virtual void FinishedBuilding( void );
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// Repairing
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virtual void SelfHealThink( void );
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};
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#endif // TF_OBJ_SELFHEAL_H
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