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https://github.com/nillerusr/source-engine.git
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_OBJ_RALLYFLAG_H
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#define TF_OBJ_RALLYFLAG_H
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#ifdef _WIN32
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#pragma once
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#endif
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// ------------------------------------------------------------------------ //
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// Rally flag that's built by players
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// ------------------------------------------------------------------------ //
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class CObjectRallyFlag : public CBaseObject
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{
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DECLARE_CLASS( CObjectRallyFlag, CBaseObject );
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public:
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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static CObjectRallyFlag* Create(const Vector &vOrigin, const QAngle &vAngles);
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CObjectRallyFlag();
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virtual void Spawn();
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virtual void Precache();
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virtual bool CanTakeEMPDamage( void ) { return true; }
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// Rally
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virtual void RallyThink( void );
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private:
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float m_flExpiresAt;
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};
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#endif // TF_OBJ_RALLYFLAG_H
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