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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef TF_OBJ_DRAGONSTEETH_H
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#define TF_OBJ_DRAGONSTEETH_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_obj.h"
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// ------------------------------------------------------------------------ //
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// Purpose: Object built to block vehicle movement
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// ------------------------------------------------------------------------ //
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class CObjectDragonsTeeth : public CBaseObject
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{
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DECLARE_CLASS( CObjectDragonsTeeth, CBaseObject );
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public:
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DECLARE_SERVERCLASS();
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CObjectDragonsTeeth();
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virtual void Spawn();
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virtual void Precache();
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virtual float GetNearbyObjectCheckRadius( void ) { return 10.0; }
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virtual bool StartBuilding( CBaseEntity *pBuilder );
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virtual void OnActivityChanged( Activity act );
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public:
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CHandle< CBaseObject > m_hOwningObject; // Object I was created for
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};
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#endif // TF_OBJ_DRAGONSTEETH_H
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