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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_obj_armor_upgrade.h"
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#define AERIAL_SENTRY_STATION_MODEL "models/objects/obj_aerial_sentry_station.mdl"
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LINK_ENTITY_TO_CLASS( obj_armor_upgrade, CArmorUpgrade );
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IMPLEMENT_SERVERCLASS_ST( CArmorUpgrade, DT_ArmorUpgrade )
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END_SEND_TABLE()
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CArmorUpgrade::CArmorUpgrade()
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{
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UseClientSideAnimation();
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}
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void CArmorUpgrade::Spawn()
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{
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SetModel( AERIAL_SENTRY_STATION_MODEL );
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SetType( OBJ_ARMOR_UPGRADE );
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}
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